Troops will not fire at enemies that they cannot see, so use smoke to block line of sight wherever possible. Find the safest paths, use cover, use grenades and use smoke grenades constantly to avoid damage. Replay this mission on an easy difficulty setting to save yourself the headache of losing all your squads halfway through. Send a few Shock Troops and clear the area and you'll receive the ribbon.Ĭomplete Mission 01 without calling in additional Shock Troops Recrew it with your soldiers and turn it to shoot the Panzer IV down.įor this achievement you have to kill all the German troops surrounding the house on the left. The AT Gun is located in the middle of the map on a small ridge. Killing the German tank is one of the primary objectives of the mission, so you'll be getting this medal no matter what. Grenades, smoke, and flanking should aid you in completing this mission. Use your Shock Troops wisely and try to keep them alive. The first mission is all about retaking Stalingrad.
#TOY DEFENSE 2 WALKTHROUGH STALINGRAD 4 FREE#
Use Transfer Orders on the howitzer to retreat the crew and free some population cap. This is useful, for example, if you have built or captured an immobile howitzer that can no longer reach the front lines. Use Transfer Orders to remove any unit from your army.
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You may find yourself, at certain points of the campaign, unable to build more units or reinforce squads because you have reached your population cap. When you use the ability to dispatch these squads a message will appear on the screen, "Order 227 enacted! Commissar dispatched to HQ!" This Commissar will execute any infantry squads that are retreated for the next 60 seconds. As you advance further into the map, the spawn points of the free squads will move closer to the front. This will allow you to conserve manpower and to keep your fighting units at the front lines, instead of retreating them to base to reinforce. Use this ability to reinforce weapon crews, veteran infantry squads, and expensive-to-reinforce squads like Guards Rifle Infantry and Shock Troopers. The free squads you receive all have the Merge ability. Finally, you will be able to call in Penal Battalions that come equipped with better rifles, can throw explosive satchel charges, and may be upgraded with flamethrowers. As you gain experience during the mission, these will be replaced by Frontoviki squads that can be upgraded with PPSh submachine guns.
#TOY DEFENSE 2 WALKTHROUGH STALINGRAD 4 UPDATE#
This map was further updated in the Frost Update so that the map was more in line with the artistic style of the game.
![toy defense 2 walkthrough stalingrad 4 toy defense 2 walkthrough stalingrad 4](https://cdn.gametop.com/download-free-games/toy-defense2/b0.jpg)
In the MEGA Update, this map was remade so that it was less blocky, giving it a more mid-poly look.On some parts of the map, you are able to stack ground towers by placing towers on lower ground first then moving upwards.This severely limits the use of short-range towers like the Gladiator. Due to union bugs, you may not be able to place ground towers right next to the path.This map is generally friendly towards ground towers, but there may be limited space if you plan to use lots of towers, especially around buildings.This also aides with the Commander and DJ Booth being able to boost cliff towers.Almost all of the buildings and grass pots can hold cliff units, making this a very easy map as you can place lots of ground and cliff towers in optimal places.The path twisted and turned a fair bit around buildings. The black stone path began at a cave and ended at the entrance of a museum-like building. It was not too heavily urbanised, as the grass of the island was visible throughout the island. The map was an island completely surrounded by water. It also had grassy mounds to place cliff towers on. The original version of Cyber City had futuristic office buildings which reinforced the idea of the future.